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C: Planning & Game Design 3 (Category Compilation) #19~#26

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Source: Masahiro Sakurai
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  • description: In Category C: Planning & Game Design, I talk about topics to consider when coming up with game ideas and mechanics. These are good things to keep in mind when thinking of new game concepts. [Index] 0:00 Opening 0:11 C-19 Making Sequels 4:09 C-20 It’s Easier If They Already Know 7:19 C-21 Customization Lets Your Imagination Play 10:46 C-22 Crafting “Similar” Games 12:53 C-23 Presenting Scores 16:51 C-24 Using Parameters to Establish Characters 20:24 C-25 A World with Less Color 23:15 C-26 Computer-Controlled Players [Playlist C: Planning & Game Design] https://www.youtube.com/playlist?list=PLgKCjZ2WsVLSmJwGC258l2HhWgf-P877B
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  • title: C: Planning & Game Design 3 (Category Compilation) #19~#26
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